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Assassin's Creed Valhalla 1.1.2 Update Patch Notes

Assassin's Creed Valhalla ane.1.2 Championship Update is ready to launch tomorrow and Ubisoft has shared the patch notes of the update prior to launch, revealing all the upcoming changes with this massive patch.

The Valhalla 1.1.ii Championship Update volition add together three new abilities and six more than skills to the game. Along with that, some serious bugs and glitches in various quests have been fixed. There volition as well be some improvements in the game'south UI organisation. Below y'all can check out total patch notes of Valhalla 1.ane.2 Title Update:

Yule Flavour: River Raids Game Mode

We added in-game support for River Raids.

  • Prepare your Jomsviking crew for this new highly replayable mode that will take you to unexplored regions of England, which is full of raiding opportunities. New loot, rewards, and challenges wait the Raven Clan!
  • The River Raids Mode is function of the Yule Season content. It is free for all Assassin'due south Creed Valhalla players, and it is accessible in-game after downloading Valhalla i.1.two Title Update.

Valhalla 1.one.2 TU – New Abilities

  • Berserker Trap. This attaches a trap to your arrow, spreading hallucinatory pulverization. Any nearby movement causes the trap to trigger. Surprise clueless passersby!
  • Battle Cry. In a fit of rage, Eivor lets out a blood curdling scream, gaining strength and causing nearby enemies to stumble backwards in fear, interrupting their attacks.
  • Shoulder Fustigate. Eivor performs a shoulder bash that pushes back enemies and destroys objects.

Valhalla 1.ane.two TU – New Skills

  • Assassin Conduct. Automatically carry a body after a successful assassination.
  • Assassinator Slide. Slide into enemies and knock them off residuum while sprinting.
  • Power Stroke. Trigger a speed heave on the long ship at the cost of stamina.
  • Arrow Looter. Eivor has a greater risk of looting arrows from archers.
  • Fight Ready. Always start a fight with an adrenaline-filled slot.
  • Long Transport Brace. When yous are in control of the long ship, the crew will heighten their shield with you.

Miscellaneous

  • Runes and used resources to upgrade Berserker gear volition exist returned to the player inventory when an item is lost.
  • Improved vibration feedback during line-fishing. *Line-fishing goes BRRRR.*
  • Addressed an issue that caused players to exit disguise manner if players perform any attack while riding.
  • Addressed an event that prevented players from catching fish in the sea or on coastlines.
  • Also addressed an result that caused school of fish to have a long time to respawn later on one was caught.
  • Items purchased at the Counterinsurgency Store will but exist given to players afterward returning to England from Vinland.
  • Changed predator charge assail animations to requite players a little more time to react.
  • Addressed an result that prevented cloth from being bachelor. *Everyone liked that.*
  • Added date of buy to items listed in the endemic section of the store.

Balancing

  • Removed diamond rune slots from gear set pieces other than torsos. Runes that were slotted into these will be returned to the player inventory.
  • Graphics, Sound, and Animation
  • Addressed various graphics or lighting problems.
  • Addressed various texture issues.
  • Likewise addressed an event that caused explosion VFX to be missing when oil jars explode. *Oil jars will now go BOOM*
  • The blood of your enemies will at present soil all clothing.
  • Addressed various character or NPC animation issues.
  • Addressed various clipping issues.
  • Likewise addressed an issue that prevented visual furnishings of the Draugr ready to be displayed.
  • Addressed an issue that caused arrows to disappear from the quiver later on reequipping the bow from the inventory.

Quests, World Events, and Side Activities? #1

  • Addressed an issue in Storming the Walls, preventing players from completing the quest.
  • Gunnar has decided to join the festivities in The Commencement Dark of Samhain, allowing players to complete the quest. *Party Time!*
  • Addressed an outcome that immune NPC in The Good Men of Sherwood world outcome to be killed. *Oo-de-lally, oo-de-lally, golly, what a day.*
  • Jomsviking gear volition now display their quality properly in the customization folio
  • Addressed an consequence that could crusade Jomsviking to change shapes and sizes in the menu when being recruited.
  • Randvi is ready to hear the news after completing the Sciropescire Arc, assuasive completion of the alliance.
  • Addressed an issue that prevented players from interacting with Tove after having completed Conveying the Torch.
  • Addressed an result that caused some dice to exist reused when both players used the God Favor giving 3 additional dice. *Nothing upwards your sleeve anymore.*
  • Also addressed an issue with the Fishmonger come across that prevented the quest from being marked as complete after confirming the kill.

Quests, Globe Events, and Side Activities #2

  • Players volition no longer be ashen if escaping before fighting the Bard in The Devil Has All the All-time Tunes.
  • Players loading a relieve created after knocking in Clues and Riddles, will now be able to complete the objective.
  • Addressed an event in Extended Family that acquired the boss not to deal any damage during underground attacks.
  • Addressed an effect in Extended Family that acquired the boss to get stuck nearly walls, stay underground, or non engage in combat altogether.
  • As well addressed an result that prevented the last order member to be revealed. *No more than Revealio!*
  • Addressed an issue in Bounden Fate that prevented players from completing the boss come across, equally the boss may get stuck hush-hush.
  • Addressed an event in Binding Fate that prevented players from completing the quest after talking to Tyr.
  • Also addressed an issue in State of war Weary that prevented players from completing the quest subsequently having defeated all NPCs exterior.
  • Addressed an issue that caused all Lodge members to be killed subsequently killing a Zealot. *This may just be the wildest issue ever seen.*
  • Addressed an issue in The Big End that prevented players from completing the quest when the hideout was visited before starting the quest.
  • Also addressed an issue in Blood from a Stone that prevented players from moving a stack of cargo.

Quests, World Events, and Side Activities #iii

  • Addressed an effect in The Prodigal Prince that caused the objective to remain stuck if Eivor assassinates the starting time preparation dummy earlier reaching the checkpoint.
  • Addressed an issue that prevented players from interacting with Gotafrid Off-white-Robes mail fight, if the players threw them in the river. *Yeeeeeet!*
  • Also addressed an upshot in The Twit Saga Role I, where the firm would sometimes not catch fire preventing players from completing the world event.
  • Addressed an issue in Degolas the Beautiful that caused the child to grow in size. *HOLD Upwards.*
  • Addressed an upshot in Degolas the Beautiful that prevented Degolas from leaving the water.
  • Besides addressed an upshot that prevented players from interacting with Settlement NPCs.
  • Addressed an issue in Crushed Dreams that prevented players from completing the world issue as the wife is in a dead state. *Quest proper noun checks out.*
  • Addressed an issue that caused the world map to become unavailable afterwards speaking to Ceolwulf.

Valhalla ane.ane.2 TU – Gameplay, Gainsay, and AI

  • Addressed several NPC beliefs problems.
  • Mounts volition listen Eivor's call from the Quick Actions Wheel.
  • Addressed an effect that caused NPC to die before they're existence hit. *Calls an emergency meeting.*
  • Addressed an issue that acquired Eivor to end up standing on their toes afterward existence idle for a while. *Eivor en pointe.*
  • Also addressed an issue that acquired decorative elements to spawn in miniature course.
  • Addressed an event that allowed players to obtain Nodens' Arc using salvage/load actions. *It had to be washed.*

Audio

  • Addressed an effect that caused dead swarm animals to make idle sounds. *I know an Animus glitch when I see 1.*

Photograph Style

  • Addressed an result that acquired Photograph Fashion frames not to scale to game window size.
  • Addressed an issue that acquired terrain rendering issues when moving the camera.

User Interface/HUD #1

  • Addressed diverse UI/HUD issues.
  • Addressed an outcome that caused Premium Start Pack items to appear in Fine instead of Mythic quality.
  • After encountering Cola, their appropriate icon will be shown on the Lodge tab.
  • Addressed an consequence that caused caused Reda contracts to announced under the Cent quest log section.
  • Addressed an issue that caused contracts not to count towards the Viking for Rent progression.
  • Besides addressed an issue that prevented players from interacting with any items in Reda's shop when Focused Navigation is enabled.
  • Players volition be able to switch targets with the mouse wheel by using M and K.
  • Addressed an issue that was causing stick input to stick afterward enabling Swap Sticks option during Cairns.
  • Addressed an issue that caused the Phone call Mount prompt to appear every time when whistle is used to attract enemies.
  • Also addressed an issue when pressing D-Pad down causing Daily Concept Art to remain.

User Interface/HUD #2

  • Addressed an issue that caused several Daily Concept Art to exist displayed on the world map.
  • Addressed an issue that caused the mouse curser not to be displayed when switching back to M&K later controller was used as single source.
  • Also addressed an issue that prevented Order of Ancient icons not to alter based on selected colorblind settings.
  • Addressed an issue that caused command conflicts in Photo Mode if Swap Sticks selection is set to ON.
  • Addressed an consequence that acquired the slider value of subtitle backgrounds not to reset to the default value.
  • Also addressed an issue that caused exploration difficulty to be reset to Charlatan instead of Explorer when resetting to default.

User Interface/HUD #3

  • Addressed an result that prevented the adrenaline bar from filling after the second assassination was performed using chain assassinations.
  • Added a quit fishing push button during aiming state.
  • Addressed various instances where Odin'south Sight highlighted props that it shouldn't.
  • Addressed an result that acquired "data corrupt" errors after entering the relieve menu.
  • Also addressed an issue that prevented the ingot that was looted off the destroyer (Hamptun Occludent) not to be counted towards wealth completion.
  • Addressed an effect that caused Wing Agar mysteries not to exist highlighted with the advisable mystery icon.

System

  • (PC) Addressed issues with various Ubisoft Connect achievements that were non unlocking correctly when conditions were met.
  • Take My Manus
  • The Enemy of My Enemy
  • Disorder of the Ancients
  • Completionist All The Style
  • (PC) Addressed an issue with the unlock condition of the Equine Set on achievement.
  • Addressed an issue that caused online service errors to exist displayed when creating or hovering over photos.
  • Addressed an issue causing the game to remain stuck during loading after entering the salvage/load carte du jour.
  • Besides addressed an result that caused the MSI vocalism command characteristic to cease working afterwards save/load.

Operation and Stability

  • Improved performance and stability.

Assassin'due south Creed Valhalla is now available on PS4, PS5, Xbox Ane, Xbox Series X|Southward, and PC.

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Mehrdad Khayyat

Mehrdad (He/Him) is a Senior Staff Writer at DualShockers. He started writing almost video games when he was a high-school educatee. He's probably one of those rare Rainbow Half dozen Siege fans that take the game installed and updated on every available platform.

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Source: https://www.dualshockers.com/assassins-creed-valhalla-1-1-2/

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